This is not a game: play in cultural environments
Keywords:
game design, magic circle, metacommunication, games andAbstract
Games have a particular set of relationships to the con- texts in which they are played. Although games have clear- ly delineated boundaries in time and space that set them apart from the “real world”, some games are designed to blur that boundary. This essay, comprised of several selections from the authors’ book Rules of Play: Game Design Fundamentals, investigates the complex ways in which games interact with their cultural environment. Focusing on these questions from a game design viewpoint, the essay begins by identifying key concepts related to these questions and ends with detailed design analyses of three games that play with the cultural environments in which the games take place.Downloads
Published
2003-01-01
Bibtex
@Conference{digra31, title ="This is not a game: play in cultural environments", year = "2003", author = "Salen, Katie and Zimmerma, Eric Zimmerman", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/31}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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