Together we brand: America’s Army
Keywords:
advergames, design, brand experience, participatory cul-Abstract
This paper signals the aesthetic and socio-economic impli- cations of a new generation of commercial media culture in an age of computer network-facilitated participation. It explores the cultural status of the online game America’s Army: Operations (US Army, 2002) that has commerce at the core of its brand identity. The game exemplifies the link- age of commercial goals with cultural texts through cre- ating engaging experiences, initiated by commercial corpo- rations for reasons of promotion and profit, enabled by computer networks, and – to a lesser extent - given form by various members of the public.Downloads
Published
2003-01-01
Bibtex
@Conference{digra55, title ="Together we brand: America’s Army", year = "2003", author = "Graaf, Shenja van der", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/55}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}
Proceedings
Section
Papers
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