In search iof a “fifth dimension”

Authors

  • Maaike Lauwaert

Keywords:

theory on games and playing, roger caillois, dimensions

Abstract

The work Les Jeux et les Hommes (1958) by Roger Caillois [1] may help us to get a firmer grip on the actual nature of digital games. Caillois identified four dimensions of games and playing: agôn (competition), alea (chance), mimicry (simulation), and ilinx (vertigo). In light of the new culture of digital games, this paper argues the need for adding another dimension to Caillois four dimen- sions. This fifth dimension will be labelled repens or sequentially embedded surprise and it will enable us to describe, analyse, and understand the structure and com- plexities of the more recent digital games more pro- foundly.

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Published

2003-01-01

Bibtex

@Conference{digra63, title ="In search iof a “fifth dimension”", year = "2003", author = "Lauwaert, Maaike", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/63}", booktitle = "Proceedings of DiGRA 2003 Conference: Level Up"}