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2025: Conference Proceedings of DiGRA 2025: Games at the Crossroads
2025: Conference Proceedings of DiGRA 2025: Games at the Crossroads
Published:
2025-06-16
Papers
An NLP Interface for Social AI Agents in The Resistance: Avalon
Harrison West, Matthew Fendt
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Dark Souls, Implied Player and Stoic Ethics
Fabrizio Matarese
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Temporal Agency and Timeplay in Video Games
Karthik Kuduva Gopinath, Jussi Holopainen
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Reconceptualizing LLM-Induced Hallucinations as Game Features
Kate Vi, Mingzhe Chen, Yuqian Sun, Yuhao Ming, Feng Wang
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'Anecdotal Evidence': A Holistic Approach to the Ecological Analysis of Videogames
David Harold ten Cate
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Sonic Lead: A Survey of Sound-First Games
Vadim Nickel, Gabriel Vigliensoni
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Typological analysis of pay-what-you-want donation behavior in virtual world
Hisayuki Kunigita, Amna Javed, Youji Kohda
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The Evolution of Women and Gender Representation in computerized RPGs: The Baldur's Gate Paradigm
Georgios Kougioumtzoglou, Angelica Antonakis, Anastasios Theodoropoulos
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Game Engine for Change, A framework for Balancing the Intrinsic, Extrinsic and Player States at the Heart of Game Design
Lindsay Grace
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The Impact of Game Live Streaming on In-Game Purchases of Chinese Young Game Users
Li Jiaxin, Yuhsuke Koyama
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Dicey Rules. System Design and Automation in the Baldur's Gate Series
Mateusz Felczak
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Selling Time: Time-Centric Language in Video Game Marketing on Steam
Thomas Byers, Martin Gibbs, Bjorn Nansen
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Is Eports Spectating Associated with Gambling Behaviour?
Joseph Macey, Topias Mattinen
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Play, Pay, Profit: Exploring When Gaming Becomes Gambling
Topias Mattinen, Joseph Macey, Juho Hamari
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Ludus Triumphorum. A Ludological Introducion to Tarot
Fabrizio Matarese
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My Teammate is an AI: Evaluating Generative AI in Game Asset Creation through a Post-GameJam Study
Stephen Bezzina, Alexiei Dingli
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Playing to win or playing not to lose: Measuring engagement, enjoyment, and performance in the gamification of tasks with positive or negative framing
Joshua Juvrud, Angela Craddock, Jane Manson, Sophie Nickel
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Assessing Empathy Across Game Fidelity Levels: A Case Study of 3D and Text-Based Versions of Brukel
Szeyi Chan, James Cox III, Ala Ebrahimi, Bob De Schutter
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Analyzing Emergence in Pac-Man's Mazes with Systemic Reverberation
Jared Pettitt, Nathan Altice
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The Production of Machinic Subjectivity in Online PC Games
Jinho Seo
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Beyond the Rulebook: An Autoethnographic Journey into the Craft of Game Design
Jess Rahbek
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Death at the Crossroads of Subjecthood in Happy Wheels (Fancy Force, 2010)
Heather Maycock
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Adaptive Scenario Selection in Serious Games Using Finite State Machines and Agent-Based Models
Melissa Rêgo Rodrigues
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Exploring Compatible Interaction Preferences with a Puzzle Video Game
Samuel Gomes, Luis Costa, Marta Couto, Sandra Gama, Carlos Martinho, Joao Dias, Geraldo Xexéo, Ana Moura Santos
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"I Used to Be an Adventurer Like You": Fear of Missing Out in The Elder Scrolls Online
Martin Moritz, Jaakko Peltonen
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Analyzing the Challenge of Navigation through the Metroid Series
Keaton Hoek, Jose Zagal
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Platform alternatives or platform power: Custom and commercial game engines in the work of foreigners in Czech game production
Jan Houška
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Effects of a local multiplayer cooperative game club for the development of children's social skills
Isabella Aura, Nicolas Boucht
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The Moving Pictures Factory": Designing a Game-based Platform for Cinema Literacy
Iro Voulgari, Theodora Malliarou, Pantelis Panteloglou, Evangelia Kourti
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Designing Anthrogames: Theory, Methods, and AI Integration in Cultural Gaming
Michael Hoffmann, Adrian Paschke
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"Covertly Using" Generative AI in China's Game Industry
Ningxi Guo, Wen Wen
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Critical practices in Japan regarding the historical twin relationship between contemporary art and contemporary games: A case study of the curatorial work for the exhibition art bit -Contemporary Art and Indie Game Culture-
Daichi Nakagawa
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"I felt like I was them. I just didn't know it.": Exploring Queer Identity through TTRPG Play
Jailyn Zabala, Josie Zvelebilova, Alexandra To
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Identifying Differential Perceptions of Video Game Players Based on Gaming Platform
Jeffrey Stone
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Party, but for whom? Accessibility, inclusivity and equity in Finnish game industry events
Taina Myöhänen
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A Longitudinal Look Into University Student Video Game Designs
Alan Tapscott, Carlos León, Óliver Pérez, Joaquim Colás
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Designing a toolkit for visualising desirable sustainable futures in video games
Niva Kay, Gabriela Baron, Joost Vervoort, Maria Armoudian
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Revisiting the Magic Circle for Critical-ethical Reflection through Artistic Installation Game Design
Xiaoou Ji, Steven Malliet
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Parties, partying, and party games in single-player videogames
Petri Lankoski, Tanja Välisalo
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Domesticating Play at the Playboy Mansion
Thomas Apperley
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Pluralist Game Studies: Practical Tools for the Crisis of (Inter)disciplinarity
Leland Masek Masek
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Finnish lapsed players and (game) cultural expectations
Elisa Wiik
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Games in Cultural Venues Using Public VR: Designing Motion-Tracked and Story-Driven Experiences
Anastasios Theodoropoulos, Angeliki Antoniou, George Lepouras
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The Role of Games in Cultural Dissemination: A Comparative Analysis of Multilingual Reviews
Yuhsuke Koyama, Li Jiaxin
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"A train is passing through Stardew Valley": Post, Complex, and Cyberpastoral Video Games
Mitch Losito
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The Benefits of Banding: Overcoming Barriers to Community Participation Among Magic: The Gathering Players
Chelsea Russell, Michael Tisi, Michael Nixon
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Exploring Inaction Inertia and Proactive Procrastination among MMORPG Players
Bin Yin, Yuan Zhong
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Escape Rooms for Misinformation Education: A Case Study of Co-design with Two Communities
Chris Coward, Nisha Devasia, Jin Ha Lee
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Losing Intentionally: Comedic Resistance to Meritocratic Genshin Impact
Honghan Song
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A Conceptual Framework for Socienactive Scenarios of Play: a Pilot Study
André Luiz Brandão, Maria Cecília Calani Baranauskas
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The Politics of Care: The Possibilities and Limits of Video Games for Political Campaign and Propaganda in Lugawan ni Leni (2022) and Let Leni Lead (2022)
Christoffer Mitch Cerda
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From Paper to Pixels: Horrific Remediation in Inscryption
Alex Reid, Marc Elliott
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Unraveling Grief: Design Space Analysis of Death-themed Games
Bingxiao Luo, Perttu Hämäläinen, Heidi Rautalahti
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From Myth to Market: Lessons from Black Myth: Wukong's Success
Flint Xiaofeng Fan
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Redefining Play: A Novel Framework for Differentiating Agency and Autonomy in Video Games
Xuechen Xu, Jen Beeston, Alena Denisova
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Intergenerational Dynamics and Coping Strategies from Workshopping Games on Acculturative Stress with First-Generation Latine Communities
Samantha Conde, Aviv Elor, Sri Kurniawan
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Neocolonialism in Video Games: the Social Discourse of Call of Duty 4: Modern Warfare (2007)
Cansu Parlak, Erdinç Kaygusuz
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The Rise of Gamer-Consumers: Anger, Protests, and Divisions in South Korean Gamer Activism
Yeonwoo Lee, Solip Park
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Choose Your path Quickly: The Many Crossroads of the Interactive Movie
Jakub Majewski, Scott Knight
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Scary Business: Mascot Horror as Product and Reflection of Platformisation
Ida Martine Gard Rysjedal, Tegan Pyke
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Gameful IoT Repair
Violet Owen, Michael Stead, Paul Coulton
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Embody Kin with Games: Redefining Player-Game Relationships through Kinship Embodiment
Xuanyu Hao
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Outlining the spectrum of values of self-identified gamers
Jukka Vahlo, Maria Ruotsalainen, Kai Tuuri, Aki Koponen
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After All, Caesar Never Was a Quitter: Struggling with the past in early game design
Corine Gerritsen, Angus Mol
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TREEgame Design Reflections and Dispatches from Treewhere
Thomas Brandstetter, Margarete Jahrmann, Stefan Glasauer
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