Death at the Crossroads of Subjecthood in Happy Wheels (Fancy Force, 2010)
Keywords:
death, necropolitics, game analysis, happy wheels, grammarizationAbstract
This paper examines grammarised death mechanics and the moves of digital corpses in Happy Wheels (Fancy Force 2010) to point out how death is organised around a necropolitical mode of perception. It asserts that this grammarisation of death amplifies the real-life precarity of the deceased between subjecthood and objecthood by analysing how death is made into a spectacle with voyeuristic tendencies which verge on pornographic. By relating this to Giorgio Agamben's and Achille Mbembe's scholarship on bare life and the living dead, I ultimately propose that Happy Wheels, and other games in which game bodies are designed for destruction, entangle with real-life instances of denigration and subjugation of human lives.Downloads
Published
2025-06-16
Bibtex
@Conference{digra2444, title ="Death at the Crossroads of Subjecthood in Happy Wheels
(Fancy Force, 2010)", year = "2025", author = "Maycock, Heather", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2444}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}
Proceedings
Section
Papers
License
© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.