Games in Cultural Venues Using Public VR: Designing Motion-Tracked and Story-Driven Experiences
DOI:
https://doi.org/10.26503/dl.v2025i2.2465Keywords:
vr games, immersive game design, mobicave, public engagement, cultural heritageAbstract
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Published
2025-06-16
Bibtex
@Conference{digra2465, title ="Games in Cultural Venues Using Public VR: Designing
Motion-Tracked and Story-Driven Experiences", year = "2025", author = "Theodoropoulos, Anastasios and Antoniou, Angeliki and Lepouras, George", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2025i2.2465}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}
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