Escape Rooms for Misinformation Education: A Case Study of Co-design with Two Communities

Authors

  • Chris Coward
  • Nisha Devasia
  • Jin Ha Lee

Keywords:

misinformation, information literacy, media literacy, escape rooms, co-design, participatory design

Abstract

This case study explores the application of co-design to develop digital misinformation escape room games tailored to two distinct communities, an interest-based group (music fans) and a subset of the general population united by shared identity (the Black community). Motivated by calls for educational interventions on misinformation that resonate with diverse communities, the research team created a co-design framework based on an existing misinformation escape room, and facilitated a series of co-design sessions with participants from the two communities. These sessions resulted in two new games featuring entirely new narratives built upon the original ✛ ✜✢ ✣✤ ✥ ✥ ✦✧ ★ ✩✦ ★ ✧ ✣ ✜ ✪ ✫ ✢ ✣ ✩ ✬ ✜ ✪ ✭✩ ✥ ✮ ✯ ✭✪ ✫ ✭ ✪ ✛ ✥ ✫ ✣ ✢ ✰ ✪ ✥ ✦✧ ✜ ✦✣ ✦ ✬ ✣ ✱✰ ✦✣ ✪ ✦ ✭✜✲ ✰✳ ✧ ✜✱ ✭✫✴ narrative-focused co-design to engage diverse populations. The study discusses both successes and challenges encountered, offering insights to guide future misinformation game development.

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Published

2025-06-16

Bibtex

@Conference{digra2470, title ="Escape Rooms for Misinformation Education: A Case Study of Co-design with Two Communities", year = "2025", author = "Coward, Chris and Devasia, Nisha and Lee, Jin Ha", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2470}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}