The Moving Pictures Factory": Designing a Game-based Platform for Cinema Literacy

Authors

  • Iro Voulgari
  • Theodora Malliarou
  • Pantelis Panteloglou
  • Evangelia Kourti

Keywords:

game based learning, film education, media literacy, cinema literacy, digital games, serious games

Abstract

In this paper we discuss the design of a digital games platform for cinema education and literacy. Through a mainly qualitative approach, we explore the students' and teachers' requirements, needs, and preferences collected through a survey and focus groups, and discuss the relevant educational design principles. The findings suggest the learning potential of the games platform from the perspective of the teachers, as well as the potential implementation challenges to be considered in the design. The children's insights reveal game design goals such as freedom and autonomy, creative expression, social play and interaction, as well as their preferred themes and narratives. We hope that the findings could serve as a model for the design of educational games especially within the field of creative arts.

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Published

2025-06-16

Bibtex

@Conference{digra2451, title ="The Moving Pictures Factory': Designing a Game-based Platform for Cinema Literacy", year = "2025", author = "Voulgari, Iro and Malliarou, Theodora and Panteloglou, Pantelis and Kourti, Evangelia", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2451}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}