Critical practices in Japan regarding the historical twin relationship between contemporary art and contemporary games: A case study of the curatorial work for the exhibition art bit -Contemporary Art and Indie Game Culture-
DOI:
https://doi.org/10.26503/dl.v2025i2.2454Keywords:
history of videogames, contemporary art, indie games, aesthetics of videogamesAbstract
Downloads
Published
2025-06-16
Bibtex
@Conference{digra2454, title ="Critical practices in Japan regarding the historical twin
relationship between contemporary art and contemporary
games: A case study of the curatorial work for the
exhibition art bit -Contemporary Art and Indie Game Culture-", year = "2025", author = "Nakagawa, Daichi", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2025i2.2454}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}
Proceedings
Section
Papers
License
Licensing models vary between conference proceedings. Each published paper includes its applicable license terms within the PDF of the publication.