Critical practices in Japan regarding the historical twin relationship between contemporary art and contemporary games: A case study of the curatorial work for the exhibition art bit -Contemporary Art and Indie Game Culture-
Keywords:
history of videogames, contemporary art, indie games, aesthetics of videogamesAbstract
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2025-06-16
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@Conference{digra2454, title ="Critical practices in Japan regarding the historical twin
relationship between contemporary art and contemporary
games: A case study of the curatorial work for the
exhibition art bit -Contemporary Art and Indie Game Culture-", year = "2025", author = "Nakagawa, Daichi", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2454}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}
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