After All, Caesar Never Was a Quitter: Struggling with the past in early game design
Keywords:
historical games, qualitative tagging, game mechanics, strategy games, early computer gamesAbstract
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Published
2025-06-16
Bibtex
@Conference{digra2487, title ="After All, Caesar Never Was a Quitter: Struggling with the
past in early game design", year = "2025", author = "Gerritsen, Corine and Mol, Angus", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2487}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}
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Papers
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