Embody Kin with Games: Redefining Player-Game Relationships through Kinship Embodiment

Authors

  • Xuanyu Hao

Keywords:

kinship, embodiment, player-game relationship, immersion, outmersion, virtual assemblage

Abstract

This paper introduces the concept of kinship embodiment, a multifaceted relationship between players and a game's virtual assemblage, where components such as avatars, NPCs, environments, and narrative devices dynamically interact to create a cohesive experience. Drawing on philosophical frameworks like dualism and animism, and incorporating perspectives from queer and Indigenous studies, the paper positions kinship embodiment as a new model for evaluating player-game relationships. Through a close-play analysis of Hollow Knight, the study demonstrates how the game balances immersive and outmersive elements, fostering an emotional bond that transcends established binaries. The metaphor of a molecule within a substance highlights how the interaction between player and game fluctuates, maintaining a critical yet intimate distance. By expanding the vocabulary of game studies, this research proposes kinship embodiment as a framework to assess games not just for their immersive and outmersive qualities but for their ability to cultivate a participatory and relational connection with players.

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Published

2025-06-16

Bibtex

@Conference{digra2485, title ="Embody Kin with Games: Redefining Player-Game Relationships through Kinship Embodiment", year = "2025", author = "Hao, Xuanyu", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2485}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}