Avatar, Community, and lore:

An exploratory study of independent VTubers

Authors

  • Anthony Pellicone Falmouth University

Keywords:

VTubing, VTubers, Streaming, Live Streaming, Game Culture

Abstract

The use of digital avatars in live streaming, called VTubing, has seen a steady rise over the past 5 years. The increase in VTubing has had transformational effects on streaming as a practice, and on game culture in a larger sense. Previous work on VTubing indicates that the creation of the digital avatar is a central aspect of the practice. This work also indicates that the presence of the avatar is a major draw to performers and viewers, and changes perceptions of the stream for both. However much present work focuses on larger audience VTubers, or those who are backed by a studio. This work investigates a question and answer forum for VTubers to understand their perception of the practice in terms of day-to-day requests for information and advice. It contributes a framework of VTubing as a practice that can be built upon in future theoretical work within this domain.

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Published

2025-07-08

Bibtex

@Conference{digra2667, title ="Avatar, Community, and lore:: An exploratory study of independent VTubers", year = "2025", author = "Pellicone, Anthony", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2667}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}