Designing a toolkit for visualising desirable sustainable futures in video games
Keywords:
sustainability, design, environmental video games, aesthetics, futures, imaginariesAbstract
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Published
2025-06-16
Bibtex
@Conference{digra2459, title ="Designing a toolkit for visualising desirable sustainable
futures in video games", year = "2025", author = "Kay, Niva and Baron, Gabriela and Vervoort, Joost and Armoudian, Maria", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2459}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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