Designing Anthrogames: Theory, Methods, and AI Integration in Cultural Gaming

Authors

  • Michael Hoffmann
  • Adrian Paschke

Keywords:

anthrogames, ethnography, gamification, cultural representation, interactive design, large language models, participatory design

Abstract

This study explores 'anthrogames', purpose-built games that merge anthropological knowledge with interactive design. Analyzing three pioneering examples, it traces anthropology's evolving engagement with games: from virtual ethnographies and studies of game production to creating purpose-built games. The authors present a novel theoretical framework distinguishing anthrogames from educational games and traditional ethnographic media. Drawing on computer science, anthropology, and game studies, the study identifies design patterns and methodologies that translate ethnographic insights into engaging, scholarly sound gameplay. It highlights the potential of anthrogames to redefine cultural representation through emerging technologies like Large Language Models and collaborative design. Positioned at the intersection of ethnography, technology, and participatory design, anthrogames challenge anthropologists and designers to develop innovative frameworks for evaluating and creating cultural representation in interactive media. This research underscores their transformative potential in computational anthropology and interactive ethnography, bridging scholarship and player engagement.

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Published

2025-06-16

Bibtex

@Conference{digra2452, title ="Designing Anthrogames: Theory, Methods, and AI Integration in Cultural Gaming", year = "2025", author = "Hoffmann, Michael and Paschke, Adrian", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2452}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}