Pluralist Game Studies: Practical Tools for the Crisis of (Inter)disciplinarity
Keywords:
game studies, interdisciplinarity, pluralist game studies, crisisAbstract
Game Studies, as an "interdisciplinary" field is and always has been in crisis. While the majority of thinkers, scholars, and pedagogues on games agree on a common goal of diversity, inclusivity and beneficial conflict, there is little agreement on how to get there. This piece reframes the history of interdisciplinarity as a crisis on two fronts: ideological and material (inter)disciplinarity. The text then argues for a particular solution to these sticky problems: pluralist game studies. Pluralist game studies is then explicated as having three practical approaches to enable the vision of game studies we all seem to want: anti-disciplinary, anti-qualification, and anti-exclusionary practices and spaces. The text concludes that these are not required of all game studies spaces, but in order for a healthy (inter)discipline, a certain percentage in pedagogy, conferences, and journals should exist. It concludes by highlighting spaces that already feature these techniques and ideology.Downloads
Published
2025-06-16
Bibtex
@Conference{digra2463, title ="Pluralist Game Studies: Practical Tools for the Crisis of
(Inter)disciplinarity", year = "2025", author = "Masek, Leland Masek", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2463}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}
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Papers
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