Game Engine for Change, A framework for Balancing the Intrinsic, Extrinsic and Player States at the Heart of Game Design
Keywords:
game design, design frameworks, persuasive games, educational game design, social impact games, disinformationAbstract
This paper introduces the E4X framework—a theory-informed model for designing persuasive and educational games aimed at changing players' interests, activities, and opinions beyond gameplay. By examining the interplay between play and non-play states and the dynamic roles of user and player, E4X reframes how interactive experiences can drive lasting change. The model synthesizes insights from communication, psychology, and game design to account for the ongoing transitions between intrinsic and extrinsic motivations and knowledge states. Grounded in the observation, development, and evaluation of over 50 such games across diverse domains, this work outlines practical strategies for designing and testing playful systems that target transformation. It concludes with a list of methods for testing this and related theories in game design. E4X offers researchers and designers a novel lens for understanding and crafting experiences that extend their influence beyond the screen.Downloads
Published
2025-06-16
Bibtex
@Conference{digra2431, title ="Game Engine for Change, A framework for Balancing the
Intrinsic, Extrinsic and Player States at the Heart of Game
Design", year = "2025", author = "Grace, Lindsay", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/2431}", booktitle = "Conference Proceedings of DiGRA 2025: Games at the Crossroads"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.