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2020: Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere
2020: Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere
Published:
2024-05-31
Papers
Farting on the Front Lines – Playing with Flatulence during World War II
Jaakko Suominen, Elina Vaahensalo
PDF
Strategies of anonymity in Game Workers Unite UK
Paolo Ruffino
PDF
Rethinking failure: Applying Gordon Calleja’s Model of Player Involvement to NieR: Automata
Magdalena Kozyra
PDF
Computer Games as Social Sculptures: Toward a Reevaluation of the Social Potential of Games and Play
Yu Hao
PDF
Between Immersion and Aesthetics: Video Game Players Discussing Enchantment
Heidi Rautalahti
PDF
The Evolutionary Logic of Childhood in Retro Game Design
Agata Zarzycka
PDF
Lagging Behind: An Examination of Digital Inequality in Gaming and Esports
Christopher Ball, Joseph Fordham
PDF
Vegetal Horrors: Blair Witch, Darkwood and Non-human Turn Game Studies
Merlin Seller
PDF
A Discipline is Always Born Twice1: Is there Room for Interdisciplinary Humanities Methods in Game Studies Scholarship Today?
Caroline Bem
PDF
Procedural Content Generation, Player Agency, and Playfulness in Survival- Crafting Game Astroneer
Bettina Bodi
PDF
Animal ethics in digital games
Haryo Pambuko Jiwandono, Edeliya Relanika Purwandi
PDF
Conceptualising Teleological Dissonance
Frederik Bakkerud
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Cultural Heritage and Environmental Communication Through Digital Games
Andrea Piano, Sara Cuccu
PDF
Exploring in-game military identities within CS:GO
Matilda Ståhl, Iain Donald
PDF
Power Play Play: Regulatory Frameworks of Esports in Asia and Europe
Tanja Sihvonen, Veli-Matti Karhulahti
PDF
Resistance, Play and Esports Chants: A Super Smash Bros. Melee Case Study
Ying-Ying Law, Joshua Jarrett
PDF
Human, Machine, Play: Donna Haraway in/and Game Studies
Dennis Jansen
PDF
What Makes Us Able to Play Critically?
Karin Ryding
PDF
All Aboard! Towards Inclusiveness in Digital Game-Based Teaching
Melinda Mathe, Harko Verhagen, Mats Wiklund
PDF
Pressure to Play: Socio-Technical Pressure in Online Multiplayer Games
Cindy Krassen, Stef Aupers
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The Playful Attitude and the Critical Attitude
Braxton Soderman
PDF
Swiss Video Game History and the Smaky Era: Bootstrapping a Platform Archaeology Study
Yannick Rochat, Stéphanie Mader
PDF
Play Everywhere: Can We Play (in) Auschwitz?
Renata E. Ntelia
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Disciplined Play: Finding Foucauldian Architecture in Virtual Worlds
Lawrence May
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Analyzing Indie Aesthetics
Jan-Noël Thon
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Play with Money The Role of Digital Games in Promoting Financial Literacy
Tanja Sihvonen, Alesja Serada
PDF
Trans-spatial Narratives of the Society of Explorers and Adventurers Across the Disney Empire
Megan Condis, Bobby Schweizer
PDF
Monetization and Gamification in Twitch Game Live Streaming
Mark R Johnson, Jamie Woodcock
PDF
The Games Industry as 21st Century Imperialism & Its Cultivation of Fascism
Emil Lundedal Hammar
PDF
On Seeing and Being Seen: Perception and Visibility in Video Games
Rainforest Scully-Blaker
PDF
Producing Nostalgic Belonging: an Interview Study of Assassin’s Creed’s Development
Lars de Wildt , Stef Aupers
PDF
Unfamiliar Feminine Spaces in Gone Home’s Environmental Storytelling
Magdalena Bednorz
PDF
The Interim State: between the Actual and the Virtual
Melinda Sue Mangion
PDF
First-Person Narratives: Examining Narrative Persuasion in Virtual Reality
Christopher Ball
PDF
Qualifiers of exclusion: discussion of GirlGamer Festival in Brazil
Caetano Mayara Araujo, Beatriz Blanco
PDF
Framing the Gamer: A Study of Invented Marginality
Wildt Lars de, Maude Bonenfant, Carl Therrien, Rilla Khaled
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Beyond Gamification: Games Design as a Playful and Dynamic Methodology and Curatorial Intervention
Angeliki Zinovia Symeonidi
PDF
Digital games and leisure ecosystems
Kelly Bergstrom, Jamie Sherman
PDF
Living on Twitch: An Ethnography of Fatigue
Mia Consalvo, Andrei Zanescu, Marc Lajeunesse
PDF
“I Guess We’re All Gay Now”: A Content Analysis of Gamers’ Reactions to New LGBTQ Characters on Reddit
Ines Guanchez
PDF
Gambling for Fashion: How Videogame Designers Capitalise on ‘Status Ambivalence’ within Videogame Play
Tom Brock, Mark Johnson
PDF
More of the Same: ECHO’s Aesthetics of Stuplime Repetition
Rob Gallagher
PDF
Playing Disney: Experience and Expression in the Land of Curation
T.L. Taylor
PDF
Banal, boring, or bad: Studying the understudied in game studies
Mia Consalvo, Andrew M. Phelps
PDF
Challenges in Experimental Serious Game Design
Michael Nitsche, Jack Shen-Kuen Chang, Gabriel Resch, Alison Doucette, Georgina Yeboah, Timothy Welsh, Ali Mazalek
PDF
Cards Against Humanity as a deviant leisure activity
Kelly Bergstrom
PDF
Game Lexicon and Gamification in the Hong Kong Protest
Yue-Jin Ho
PDF
How is the Gacha System Reported on in Japan?
Masahito Fujihara, Akiko Shibuya
PDF
ROOK – Urban Play and Data Visualization
Mattia Thibault, Cordeiro Artur Vasconcelos, Waal Martijn de
PDF
The Winner Takes It All: Dramatic Arcs in High-Performance Video Game Livestreaming
Nathan J. Jackson
PDF
Cowboys, Outlaws, Ghouls and Spacefarers: The American Frontier within and without the United States
Juan F. Belmonte Avila
PDF
Re-Thinking History Teaching: Historical Making and Learning in Digital Culture
Samuel McCready
PDF
The Implied Participants: Reflections on Prototype Design for Experimental Player Studies
Milan Jacevic
PDF
A Theoretical Framework for Game Jams in Applied Contexts
Andrew J. Reid, Phillip Smy, Iain Donald
PDF
Lichenia and Climate Crisis: Feeling Dark Rhythms in the Longue Durée
Merlin Seller
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MMAJams – Multi-Method Analysis of Games in Research and Education
Mirjam Palosaari Eladhari, Hartmut Koenitz
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How User Modified Controllers Overcome Design Limitations to Create Competitive Advantage in Super Smash Bros. Melee
David Cumming
PDF
The ambivalence of the flexible ‘gamer habitus’: learning to habituate oneself to constant re- habituation
Feng Zhu
PDF
The Technical, Social, and Cultural Affordances of Intellivision
Tom Boellstorff, Braxton Soderman
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Paidic Money and Ludic Gambling Currencies in Novel Slot Machine Games
Jani Kinnunen
PDF
The Game Narrative Renaissance: A Call for a Dedicated Game Writing Pedagogy
Louise Persson, Rebecca Rouse
PDF
Uncovering Machine Vision in Videogames
Ragnhild Solberg
PDF
The Disrupted Ludic Self: Aesthetics of character switching in NeiR: Automata
Ryan C. Wright
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The Authenticity Engine: Livestreaming on Twitch
Mia Consalvo, Marc Lajeunesse, Andrei Zanescu
PDF
Platforms at the Peripheries: A Case Study Analysis of Historic Bootleg Consoles
Ian Larson
PDF
Lyric Games: Geneaology of an Online “Physical Games” Scene
Evan Torner
PDF
Bride, Demon or Alien? Undressing Stigma in Catherine: Full Body
Nina P. Houe, Joleen Blom
PDF
The Aesthetics of Human Body in eSports-related Paratexts
Mateusz Felczak
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Play as Research in the Work of George Brecht
Doug Stark
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Ergodic Characterization: A Methodological Framework For Analyzing Games Set In Classical Antiquity
Alexander Vandewalle, Steven Malliet
PDF
The Shōwa era’s living dead: the ludic reemergence of Japanese zombies
Lawrence May
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The Tragedy of the Art Game
Olli Tapio Leino
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Fresh Start: An Innovative Video Game to Educate First Year College Students about Mindful Drinking
Yifeng Hu, Joshua Fishburn, Capria Kathryn La, Deanna Amarosa, Miles Cumiskey, Olivia Knutson
PDF
Gamification of Terror: Power Games as Liminal Spaces
Sonia Fizek, Anne Dippel
PDF
Imaginary Platforms: The Neo Geo AES and the Object a of Videogame History
Benjamin Nicoll
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“Block the Spawn Point”: Play and Games in the Hong Kong 2019 Pro-democracy Protests
Hanna Wirman, Rhys Jones
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From Arbitration to Celebration – The Rise of the UK Videogame Magazine
Robin Bootes
PDF
Anthropocene Temporalities in Climate Change Video Games
Laura op de Beke
PDF
The Ongoing Product Lifecycle of a Games as Service Model: a League of Legends Case Study
Josh Jarrett
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“It’s About Fate, Among Other Things” – Digital Games, Dialogical Teaching, And Ethics
Tobias Staaby
PDF
Navigating Existential, Transformative Game Design
Andrew M. Phelps, Doris C. Rusch
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How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study
Joseph Hesketh, Sebastian Deterding, Jeremy Gow
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Brain-training Games: Play as a Tool for Cognitive Enhancement
Waseq Rahman, Maxwell Foxman
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Approximately history: Developer perspectives on counterfactual history in digital strategy games
Ylva Grufstedt
PDF
East Meets South: the creative appropriation of Nintendo and Sega videogames in Brazil
Mariana Amaro, Suely Fragoso
PDF
The Influence of Gender on Stress Among Video Game Players
Christine Tomlinson
PDF
Using Transformative Learning Theory to Frame and Observe Learning Processes in Digital Games
Mike H. Graham
PDF
Ludonarrativity and Player Agency in Sci-Fi Crime Games
Rachel L. Wood
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DS-Hacker: Teaching Data Structures and Algorithms Through Analogical Representations in the Game Environment and Game Challenges
Albert Rojas-Salazar, Mads Haahr
PDF
Evocative games
Nilson V. Soares, Luís C. Petry
PDF
Kinaesthetic Pleasure Permeating the Sense of Play: Vicarious Kinaesthesia and the Body-as-Interface
Charalampos Apartoglou
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ROM Hacks and Modding in the Age of User- Generated Content
Christopher Hugelmann
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“Well, That Was Fun, Who’s for Chinese?”: Blending in the Chineseness into China Related Video Games through Localized Translation
Rong Ren, Mengqi Li
PDF
Towards a Hybrid Media Ecosystem of Tabletop Gaming
Ville Kankainen
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A Study on the Relationship between Motivation for Gaming and Creativity in Students who Major in Video Games Development or Design
Masanori Fukui, Jun Moriyama, Yuji Sasaki, Jo Hagikura, Tsukasa Hirashima
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Male Gamers, Identity and Masculinity
Kristine Jørgensen, Skarsbø Synnøve Lindtner
PDF
The Rhythms of Gameplay Between Stable Forms and Changing Flow
Johan Kalmanlehto
PDF
Build Through Play: How Engaging Mechanics Benefit Productivity
Jack Gullen, Iain Donald
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Fuel, Fatigue, Fashion: Towards a Media Ecology of Game Industry Conventions
Nicholas Taylor, A. Joseph Dial
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Making Sense of the Gameplay Design Pattern Collection
Christopher Lee, Jussi Holopainen, Wayne Christian
PDF
Videogaming as Craft Consumption
Tom Brock, Mark Johnson
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Gender Asymmetries in the Digital Games Sector in Portugal
Luciana Lima, Patrícia Gouveia
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The Legend of Zelda: Breath of the Wild through the Lens of Italo Calvino’s Memo on “Lightness”
Patrick Fiorilli
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Lessons Learned from Serious Game Jams Organized by DiGRA JAPAN
Megumi Aibara, Satoru Kawakami, Masakazu Furuichi
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How not to Play the Game? Disinvolvement and the Philosophical Analysis of Inaction in Computer Games
Alina Latypova, Alexander Lenkevich
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From stimulus to situation – tracking situational information manipulation in quantitative intervention-based game research
Miruna Vozaru
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Reflection on A Design Process for an Educational Game on Mindful Drinking
Joshua Fishburn, Yifeng Hu, Miles Cumiskey, Olivia Knutson, Capria Kathryn La, Deanna Amarosa
PDF