The Disrupted Ludic Self: Aesthetics of character switching in NeiR: Automata
DOI:
https://doi.org/10.26503/dl.v2020i1.1208Keywords:
ludic subject, aesthetics, character, avatar, character switching, figure shift, gameAbstract
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2020-01-01
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@Conference{digra1208, title ="The Disrupted Ludic Self: Aesthetics of character switching in NeiR: Automata", year = "2020", author = "Wright, Ryan C.", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2020i1.1208}", booktitle = "Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere"}
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