The Ongoing Product Lifecycle of a Games as Service Model: a League of Legends Case Study
Keywords:
games as a service, co-creativity, free-to-play, product lifecycle, league of legendsAbstract
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2020-01-01
Bibtex
@Conference{digra1288, title ="The Ongoing Product Lifecycle of a Games as Service Model: a League of Legends Case Study", year = "2020", author = "Jarrett, Josh", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1288}", booktitle = "Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere"}
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