The Ongoing Product Lifecycle of a Games as Service Model: a League of Legends Case Study

Authors

  • Josh Jarrett

Keywords:

games as a service, co-creativity, free-to-play, product lifecycle, league of legends

Abstract

Downloads

Published

2020-01-01

Bibtex

@Conference{digra1288, title ="The Ongoing Product Lifecycle of a Games as Service Model: a League of Legends Case Study", year = "2020", author = "Jarrett, Josh", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1288}", booktitle = "Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere"}