Procedural Content Generation, Player Agency, and Playfulness in Survival- Crafting Game Astroneer
Keywords:
agency, playfulness, procedural content generation, survival, crafting, astroneerAbstract
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2020-01-01
Bibtex
@Conference{digra1224, title ="Procedural Content Generation, Player Agency, and Playfulness in Survival- Crafting Game Astroneer", year = "2020", author = "Bodi, Bettina", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1224}", booktitle = "Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere"}
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