Framing the Gamer: A Study of Invented Marginality
Keywords:
gamer culture, constructing identity, marginality, diversity, game magazinesAbstract
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2020-01-01
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@Conference{digra1191, title ="Framing the Gamer: A Study of Invented Marginality", year = "2020", author = "de Wildt , Lars and Bonenfant, Maude and Therrien, Carl and Khaled, Rilla", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1191}", booktitle = "Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere"}
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