Framing the Gamer: A Study of Invented Marginality

Authors

  • Wildt Lars de
  • Maude Bonenfant
  • Carl Therrien
  • Rilla Khaled

Keywords:

gamer culture, constructing identity, marginality, diversity, game magazines

Abstract

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Published

2020-01-01

Bibtex

@Conference{digra1191, title ="Framing the Gamer: A Study of Invented Marginality", year = "2020", author = "de Wildt , Lars and Bonenfant, Maude and Therrien, Carl and Khaled, Rilla", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1191}", booktitle = "Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere"}