Making Sense of the Gameplay Design Pattern Collection
Keywords:
game design, patterns, interactive information retrieval, visual programming, wikiAbstract
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2020-01-01
Bibtex
@Conference{digra1293, title ="Making Sense of the Gameplay Design Pattern Collection", year = "2020", author = "Lee, Christopher and Holopainen, Jussi and Christian, Wayne", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1293}", booktitle = "Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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