Brain-training Games: Play as a Tool for Cognitive Enhancement
Keywords:
brain-training, cognitive enhancement, ludification, interventionAbstract
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Published
2020-01-01
Bibtex
@Conference{digra1193, title ="Brain-training Games: Play as a Tool for Cognitive Enhancement", year = "2020", author = "Rahman, Waseq and Foxman, Maxwell", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1193}", booktitle = "Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere"}
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Papers
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