Brain-training Games: Play as a Tool for Cognitive Enhancement

Authors

  • Waseq Rahman
  • Maxwell Foxman

Keywords:

brain-training, cognitive enhancement, ludification, intervention

Abstract

Downloads

Published

2020-01-01

Bibtex

@Conference{digra1193, title ="Brain-training Games: Play as a Tool for Cognitive Enhancement", year = "2020", author = "Rahman, Waseq and Foxman, Maxwell", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1193}", booktitle = "Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere"}