Gambling for Fashion: How Videogame Designers Capitalise on ‘Status Ambivalence’ within Videogame Play
Keywords:
gambling, loot boxes, videogames, fashion, statusAbstract
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2020-01-01
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@Conference{digra1155, title ="Gambling for Fashion: How Videogame Designers Capitalise on ‘Status Ambivalence’ within Videogame Play", year = "2020", author = "Brock, Tom and Johnson, Mark", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1155}", booktitle = "Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere"}
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