Between Immersion and Aesthetics: Video Game Players Discussing Enchantment
Keywords:
enchantment, affinities, meaning-making, qualitative research, adult playersAbstract
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2020-01-01
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@Conference{digra1264, title ="Between Immersion and Aesthetics: Video Game Players Discussing Enchantment", year = "2020", author = "Rautalahti, Heidi", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1264}", booktitle = "Abstract Proceedings of DiGRA 2020 Conference: Play Everywhere"}
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