Skip to main content
Skip to main navigation menu
Skip to site footer
Open Menu
Proceedings
Whitepapers
Search
Login
Home
/
Archives
/
2023: Conference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games Settings
2023: Conference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games Settings
Published:
2023-06-20
Papers
Other than Text: Media Used in Game Studies Publications. A Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through Design
Constantinos Miltiadis
PDF
Considering Large Student Teams in Game Development Education: A Post-Mortem
Jose Zagal
PDF
Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into Games
Jakub Majewski, Michał Mochocki, Paweł Schreiber
PDF
Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO
Yeonhee Cho, Michele Newman, Lidia Morris, Lane D. Koughan, Jason Yip, Jin Ha Lee
PDF
Gamified city for 6th graders: The effect of gameful experience on students’ 21st century readiness in Finland
Isabella Aura, Simo Järvelä, Lobna Hassan, Juho Hamari
PDF
“Yes, I Cheat, but Not Blatantly”: The Use of Macros in Racing Games as Transgressive Play
Samson Tang
PDF
Discovering a Threshold: a Novel Approach to the Ontology of VR
Mathias Kofoed-Ottesen
PDF
Knowledge Representation Schema of the Gameplay
Madhuri Sasupilli, Prasad Bokil
PDF
Xeno-ludens: deformativism and playful estrangement
Mario Barranco
PDF
Finnish young adolescents’ digital gaming and physical activity behaviour
Kwok Ng, Raine Koskimaa, Veli-Matti Karhulahti, Miikka Sokka, Pauliina Husu, Sami Kokko, Pasi Koski
PDF
Motivation and flow experience as crucial factors in the completion of narrative games
Dalila Martins, Nelson Zagalo, Ana Patrícia Oliveira
PDF
Finding the Post-Postwar Japan in Death Stranding's Sublime Ruins
Yasheng She
PDF
What’s a Mini-Game? The Anatomy of Fishing Mini-Games
Leon Y Xiao
PDF
Valletta: Streets of History: Documenting the Process of Developing a Location-Based Game in the area of Maltese History and Culture
Krista Bonello Rutter Giappone, Daniel Vella, Aphrodite Andreou, Emmanouela Marla, Naomi Cutajar, Ioannis Brellas, Lara Caruana Montaldo, Renata Ntelia
PDF
Relationship between Motives for Gaming and Playing Gacha among University Students
Masanori Fukui, Masakatsu Kuroda, Hiroaki Ohdachi
PDF
Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activism
Solip Park, Nick Ballou, Maarten Denoo, Eva Grosemans, Elena Petrovskaya, Yaewon Jin, Leon Y. Xiao
PDF
Criticizing Caillois: Examining How Players Perceive Rules in Play and Games.
Leland Masek
PDF
Could an AI design a larp? Processes and applications
Alba Torrebejano Osorio
PDF
The Player-Learner Experience: A Comparison of Game Masters and Pedagogical Practices
Josh Aaron Miller
PDF
Gamers at War: The Relationship Between Military and Esports
Pablo Nolla Michel
PDF
Coming Out While Going Fast: Queer Conviviality in Speedrunning Live Streams
Johanna Brewer
PDF
Farming a Cosy Utopia: A Regenerative Escape to Simpler Times
Gerald Farca
PDF
Grief in Mobile Games
Emma Reay
PDF
Improving Digital Accessibility Through Audio-Game Co-Design
Zach Mason, David Green, Joseph Lindley, Paul Coulton
PDF
To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity
Solip Park
PDF
First Impressions: Effects of Representation on Video Game Covers
Daniel Gardner, Shanley Corvite
PDF
Beyond Mad Scientists and Distracted Geniuses: images of the Science and Scientists in Prey
Marcelo Vasconcellos, Flávia Garcia de Carvalho, Cláudio Rodrigues, Alexandre Werner, Matheus Prestes
PDF
Designerly Ways of Analysing Gameplay and Player Experiences
Malay Dhamelia, Girish Dalvi
PDF
A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and Processes
David Antognoli, Joshua Fisher
PDF
Allegorithmic Politics of Game Exchange – Subversion, Ideology, and Capitalism in Strategy Game
Filip Hauer
PDF
The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period
Karoliina Koskinen, Jaakko Suominen
PDF
Human-Environment Relationships in Alba: A Typological Analysis of Player Engagement in Steam Reviews
Chien Lu, Giacomo Lauritano, Timo Nummenmaa, Jaakko Peltonen
PDF
Intersectional Masculinities in Mass Effect
Leandro Lima
PDF
Why do people use VR (games)? A study of continued use and spending
Lobna Hassan, Henrietta Jyhlä, Max Sjöblom, Juho Hamari
PDF
Pornographic Games on Steam: Genres, Modes, and Milieus
Petri Lankoski, Tanja Välisalo
PDF
Beyond the old game design: a new design paradigm in Game Studies through C-K Theory
Enrique Perez
PDF
Connections: An intergenerational feminist game art timeline
Emma Westecott, Fusun Uzun, Katherine Micak
PDF
Uncovering the (Hidden) Co-Creativity: Ethnographic Streaming for a Game Design Praxiology Research Project
Annakaisa Kultima, Riina Ojanen, Niklas Nylund
PDF
Home Computing and Digital Game Piracy in the 1980s in Portugal
Luciana Lima, Camila Pinto, Terhi Martilla, Patrícia Gouveia
PDF
Insights into Competence Development Through Playfulness in a Cooperative Game Scenario: A Preliminary Study
Valéria Pinto, Mariana Seiça, Licinio Roque
PDF
Playing Animal Farm: Designing a Dungeons & Dragons [D&D] One-Shot for Pivotal Play and Learning
Premeet Sidhu
PDF
Microgames as Intervention for Health Misinformation
Lindsay Grace, Victoria Orrego Dunleavy, Regina Ahn, Danny Mayo
PDF
A Classification of Video Game Cartographic Maps
Claire Dormann, Corina Pötscher, Guenter Wallner
PDF
An empirical investigation into the impact of the first-person role-playing games to improve knowledge retention in middle-school children in India: A pre-post study of the game ‘Tattva Bhoomi’
Chaitanya Solanki, Deepak John Mathew
PDF
Would you like Games with that Computer? Revisiting early Game History & Culture with the Commodore 64
Jesper Juul, Laurel Carney
PDF
Saving the Planet One Game at A Time
Gabrielle Trepanier-Jobin, Elisa Vial, Maeva Charre-Tchang, Simon Dor
PDF
Polarized Pills vs. Gaming Thrills: Empirical Exploration of r/TheRedPill and r/TheBluePill Users in r/gaming
Giacomo Lauritano, Valeria Marina Borodi, Chien Lu, Jaakko Peltonen
PDF
On Being Stuck in Sid Meier’s Civilization: The Promise of Freedom in Historical Games
Angus Mol, Aris Politopoulos, Sybille Lammes
PDF
The Ghosts of Empire: Asian Horror and Postcolonial Pastiche in the Filipino Visual Novel The Letter (2017)
Christoffer Mitch Cerda
PDF
Toward An Agential Realist Account of Digital Games: Revisiting Gamic Agency and Materiality
Yu Hao
PDF
‘Detective — what were you hoping to accomplish?’: Benign Violation as Means of Moral Detection in Disco Elysium
Jon Stone
PDF
Game Studies through ‘Conceptual Games’: The case of Doors
Stefano Gualeni, Nele Van de Mosselaer
PDF
Recovery and Support: Motivations for Playing a Social Video Game in the Midst of a Pandemic
Hyerim Cho, Jin Ha Lee, Alex Urban
PDF
Individualized Communal Experience: Players of Detroit: Become Human
Victoria Lagrange
PDF