Microgames as Intervention for Health Misinformation
Keywords:
health interventions, serious games, misinformation games, educational gamesAbstract
This work outlines a case study in using three microgame interventions to prevent misinformation in a health vulnerable community of Latinos living with HIV. Microgames are small-scale playful experiences designed to serve as 2–5 minute interventions. This work rests at the apex of three research foci, engaging game mechanics, health communication interventions, and information literacy. The research aimed to directly address health disparities exacerbated by COVID misinformation among Latinos living with HIV. Its focus is on a marginalized community for whom the health risks of misinformation and disinformation are particularly important. This case study explains the theories that informed the design and implementation and highlights the findings from end-user examinations. Findings indicate the possibility of narrative microgames as engaging and hint at how games as short as 2.5 minutes can encourage natural, meaningful reflection on misinformation and disinformation among players.Downloads
Published
2023-06-20
Bibtex
@Conference{digra1942, title ="Microgames as Intervention for Health Misinformation", year = "2023", author = "Grace, Lindsay and Orrego Dunleavy, Victoria and Ahn, Regina and Mayo, Danny", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1942}", booktitle = "Conference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games Settings"}
Proceedings
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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