Finnish young adolescents’ digital gaming and physical activity behaviour
DOI:
https://doi.org/10.26503/dl.v2023i1.1908Keywords:
sport simulations, children, first person shooter, sport club, survey, gender, esportsAbstract
In this cross-sectional study of Finnish adolescents, we investigated the rates of digital
game playing and examined the associations between playing a lot of digital games and
physical activity or sport club participation. A national representative sample (n =
1979) from Finland aged between 11y–15y old completed a self-report survey in 2022.
Analyses were carried out by chi-square tests and logistic regression analyses. More
males (74%) than females (26%) played digital games at least once a day. Playing at
least daily decreased from 11y (53%), 13y (30%) to 15y (17%) olds. Positive
associations were found with playing ball sport simulations and taking part in >4
days/week of physical activity or sport club participation (OR = 2.8, CI=1.7–4.4).
Negative associations were found between playing a lot of first-person shooter games
and sport club participation (OR = 0.6, CI=0.4–0.9). The results imply that
representational features in genres may be relevant for their links to physical activity.
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