Gamers at War: The Relationship Between Military and Esports
Keywords:
military, videogames, esports, simulation, war, technoculture, military-entertainment complexAbstract
This paper examines the deep-rooted relationship between competitive videogames, otherwise called esports, and a focus on the U.S. military realm. Examining how post- World War Two technological progress is imbued with the military’s rationale. Looking at the development of esports as military training tools, providing more accurate simulations of the reality of war. Ultimately exposing how the development of the esports scene through the Internet, has been met with an interest by the military complex in the players and business. All of the above, has manifested in a historical, cultural, and technological link between the armed forces and the esports industry.Downloads
Published
2023-06-20
Bibtex
@Conference{digra1918, title ="Gamers at War: The Relationship Between Military and Esports", year = "2023", author = "Nolla Michel, Pablo", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1918}", booktitle = "Conference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games Settings"}
Proceedings
Section
Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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