Coming Out While Going Fast: Queer Conviviality in Speedrunning Live Streams
Keywords:
speedrunning, live streaming, video games, conviviality, queer temporality, queer mobility, grassroots activism, representation, gender, sexualityAbstract
Drawing on ethnographic research of LGBTQIA+ live streaming speedrunners, this article demonstrates how by centering queer perspectives, we can catalyze meaningful social changes for all. Though for most people, beating the original Super Mario Bros. in under five minutes would seem unfathomably difficult, LGBTQIA+ speedrunning live streamers regularly accomplish this superhuman feat, while coming out to an audience of thousands at the same time. For queer and trans folks, broadcasting such a transgressive, transformational form of play is defiant demonstration of vulnerability; one that creates a comfortable space for a community to thrive, by cultivating a culture of queer conviviality. Following in their fleet-footed steps, this article explicates how, as game studies and human-computer interaction researchers, we might center those on the margins in order achieve truly communal goals.Downloads
Published
2023-06-20
Bibtex
@Conference{digra1919, title ="Coming Out While Going Fast: Queer Conviviality in Speedrunning Live Streams", year = "2023", author = "Brewer, Johanna", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1919}", booktitle = "Conference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games Settings"}
Proceedings
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
allowed, commercial use requires specific permission from the author.