What’s a Mini-Game? The Anatomy of Fishing Mini-Games


  • Leon Y Xiao


Mini-games, Mini games, Fishing, Game analysis, Video games, Videogaming


Fishing ‘mini-games’ are common in many contemporary video games. But what makes certain fishing-related video gaming elements into a ‘fishing mini-game’ per se and not merely a ‘fishing mechanic’? I answer this by examining how fishing elements vary from one implementation to another. Through analysing eight recent games with fishing, I identify and categorise a list of features where different implementations may vary. The resultant framework can assist designers to implement differently to cater to various player types and achieve specific goals. I also make a first attempt at distinguishing fishing mini-games from other fishing elements in video games. I identify two core considerations that, in my view, are crucial in rendering certain gameplay elements, but not others, a ‘mini-game:’ (i) gameplay-wise, the mini-game should be substantially different from other elements of the overarching video game and (ii) engagement with the mini-game should not be compulsory or effectively so.





@Conference{digra1911, title ="What’s a Mini-Game? The Anatomy of Fishing Mini-Games", year = "2023", author = "Y Xiao, Leon", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1911}", booktitle = "Conference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games Settings"}