On Being Stuck in Sid Meier’s Civilization: The Promise of Freedom in Historical Games
Keywords:
Political theory, archaeogaming, historical games, game mechanics, freedomAbstract
In this paper we investigate a fundamental tension in historical games: how they promise to let us experience the past as a playground while at the same time not offering the freedoms to radically explore and experiment with it. Historical games, for all their simulative and immersive power, are still rather stuck in specific forms of past-play. To investigate these borders, and what could lie beyond, we will employ a new political theory of the past, vested in archaeological and anthropological scholarship, as developed by Graeber and Wengrow in their book The Dawn of Everything: A New history of Humanity. In particular, we will use their ideas about fundamental freedoms to analyse how and to what extent processes and moments of radical historical change can be experienced in games. We will do so by focusing on the popular and influential game series Sid Meier’s Civilization.Downloads
Published
2023-06-20
Bibtex
@Conference{digra1948, title ="On Being Stuck in Sid Meier’s Civilization: The Promise of Freedom in Historical Games", year = "2023", author = "Mol, Angus and Politopoulos, Aris and Lammes, Sybille", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1948}", booktitle = "Conference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games Settings"}
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Papers
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