Other than Text: Media Used in Game Studies Publications. A Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through Design

Authors

  • Constantinos Miltiadis

Keywords:

game studies journal, data mining, computational analysis, videogame research, research communication, research methods, epistemology, use of media, design research, research through design, game design

Abstract

What means are used in communicating game studies research? The article presents an analysis of findings produced through computational web scraping all published material in the 20-year lifetime of the Game Studies Journal, looking for a range of media facilitated by its permissive HTML format and published alongside text. The inquiry intends to provide reflexive data into the 20-year history of the field’s oldest journal and the implicit research tradition cultivated so far. Extending the discussion, it presents the problematic relationship of game studies and design, making a case for the formal inclusion of design-based research methods to the interdiscipline, which while latent in its current ecology are nevertheless foreseeable to manifest in the third decade of the game studies project. Lastly, it advocates for research through design: the production of videogame artifacts as research vehicles for generating new knowledge, advancing discourse, and uniting the research landscape altogether.

Downloads

Published

2023-06-20

Bibtex

@Conference{digra1898, title ="Other than Text: Media Used in Game Studies Publications. A Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through Design", year = "2023", author = "Miltiadis, Constantinos", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/1898}", booktitle = "Conference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games Settings"}