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2016: Abstract Proceedings of DiGRA/FDG 2016 Conference
2016: Abstract Proceedings of DiGRA/FDG 2016 Conference
Published:
2016-01-01
Papers
Diversity Scale: an Evaluation Algorithm for Terrain Generators
Fjodor van Veen , Stefan Leijnen
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Observing from the fringes: Data logging platforms in multiplayer videogames as methodology
Ben Egliston
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Charismatic Leadership and Digital Games
Bjarke Liboriussen
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Format(ive) Wars: Formation of the British Videogames Industry in the 1980s
Alex Wade
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Parasites to Gaming: learning from GamerGate
Paolo Ruffino
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Perceptions, Perspectives and Practices: A Study of the Players of Historical Games
Sian Beavers, Elizabeth Fitzgerald
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A Framework for Understanding Player Experiences with Controversial Game Content
Kristine Jørgensen
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Games to Live With and Die For: Speculations on NikeFuel
Paolo Ruffino
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Platforms in the Cloud: On the Messy Ephemerality of Platforms
Casey O'Donnell
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Algorithmic Play in Georges Perec’s Ludic Narratives
Thomas H. Apperley
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Burying E.T. the Extra-Terrestrial: Undoing Game Archaeology
Paolo Ruffino
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Localizing Location-Based Gaming: Situating Australian Urban Play
Kyle Moore
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Where You’re Looking, Who You’re With and How You Get There: Designing a Virtual Reality Art Game for Inclusion and Emotion
Richard Lemarchand, Martzi Campos
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Gaming’s secret public: Nerdcore porn and the in/visible body of the female gamer
Thomas H. Apperley
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Baby gamers? Theorizing the ‘Haptic Habitus’ of Very Young Children, Parents and Touchscreen Technologies
Darshana Jayemanne, Bjorn Nansen
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“Game Over, Man. Game Over”: Understanding the Limitations of Ego-Centric Videogame Design and Analysis Through Adaptation of Alien
Brendan Keogh, Darshana Jayemanne
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Metagaming and Subversive Play in League of Legends
Scott Donaldson
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Changing Roles in Gaming: Twitch and new gaming audiences
Mirjam Vosmeer, Gabriele Ferri, Ben Schouten, Stefan Rank
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I Cried to Dream Again: Discovery and Meaning-Making in Walking Simulators
Mona Bozdog, Dayna Galloway
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Developing the Developers: Education, Creativity and the Gaming Habitus
Wallace McNeish, Paoli Stefano De
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Paratextuality 2.0: Updating Genette’s Framework for Complex Game Systems
Jan Švelch
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Immersive lore-friendliness. Game modifications as intertextual tropes
Tomasz Z. Majkowski
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This Could Be Us: Networked Intimacy in Single-Player Games
Rob Gallagher
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From Breaking To Making
Gordon Calleja
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Towards normative validity in the evaluation of game-based learning
Jeroen Bourgonjon
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Vivian James – The politics of #Gamergate’s Avatar
Thomas H. Apperley
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Much ado about nothing? Analysis of the Polish internet discourse about “Hatred”
Bartłomiej Schweiger
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Creeds, Souls & Worlds of Worship: Players’ Appropriations of Religious Worldviews through Game Forums
Lars de Wildt , Stef Aupers
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Ludification of work or Labourisation of play? On work-play interferences
Anne Dippel, Sonia Fizek
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Smash Mods, Smash Creativity: Nintendo, Project M, and Enclosure
Rainforest Scully-Blaker
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Little VR Pet Shop: A Reverse Turing Multiplayer Virtual Reality Game
Maureira Marcello A. Gómez, Isabelle Kniestedt, Meggy Pepelanova
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Realism and the everyday in digital games
Paul Martin
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On Becoming “Like eSports”: Twitch as a Platform for the Speedrunning Community
Rainforest Scully-Blaker
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Lineages: Historicising the Videogame
Dan Golding
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For a Proportion Principle-based Gameplay Design
D. Enrique Perez
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Playful Animals: An Invitation to Participate
Michelle Westerlaken
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Ethics of Online Cheating: From Chess to Esports and Back
Jukka-Pekka Puro, Veli-Matti Karhulahti
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Towards Diversity: Interventions in Curriculum and Pedagogy of an Introductory Game Design Course
Hanli Geyser
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Debris: Exploring the video game values that can help reduce mental illness stigma
Manuela Ferrari, Nick Bush, Dan Clark, Suzanne Archie
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Hidden Paratextuality: Concealing the Factual Aspects of Video Games
Jan Švelch
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Paidia to Ludus, Non-Commodity to Commodity: Uncovering the Residue of Player Developed Custom Game Modes in ‘Zombies’ and ‘ARAMs’
Josh Jarrett
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The Mainstreaming of US Games Journalism
David B Nieborg, Maxwell Foxman
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Squeezing and extending the platform: The case of the Sinclair ZX Spectrum
Jaroslav Švelch
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Progress Wars: Idle Games and the Demarcation of “Real” Games
Sebastian Deterding
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“Azeroth the homeland”- World of Warcraft and the Sense of Belonging
Maria Ruotsalainen
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Gendering Magic – Men, Women and Eldrazi of Magic: the Gathering
Teresa Krobová, Jan Švelch
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Gift players or playbourers? Who is playing citizen science games?
Sonia Fizek
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Emptiness Beckons: The Allure of Space in Speculative Game Fictions
Paweł Frelik
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Resisting Patches and Errata: Motivations and Tactics
Jan Švelch
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Increasing coherence in ‘impact’: crossing disciplines and framing
Benjamin Stokes, Aubrey Hill, Gerad O'Shea
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Spatial Presence, Psychophysiology, and Game(play) Emotions
Dooley J. Murphy
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Crowdfunding NSFW Video Game Fan Art
Jan Švelch
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I Wasn´t Looking at His Nice Ass: Female Gaze and Video Games
Teresa Krobová
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Surviving Fallout 4: A Design Fiction
Marcel Pufal, Theresa J. Tanenbaum
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The Mechanic Is Not the (Whole) Message: Procedural Rhetoric Meets Framing in Train & Playing History 2
Sebastian Deterding
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Gatekeeping Games: A Topographic Consideration of Para-Ludic Borderlands
Daniel Gardner
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Enter the disagreement matrix or “let’s talk ontology, game studies”
Andreas Gregersen
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Twenty-Five Years of Digital Games Research in Poland
Maria B. Garda, Stanisław Krawczyk
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Only If For a Knight: Romantic Subplots in cRPGs in the Light of Courtly Love Trope
Magdalena Bednorz, Joanna Kucharska
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Playful Fabrication: Speculative Game Designs for 3D Printers
Karen Tanenbaum, Theresa J. Tanenbaum
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Operational Logics, Paratexts and the Production of Knowledge:The Diablo III Case
Mateusz Felczak
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Delicate Subjects: Vulnerability and validation in action adventure games
Diane Carr
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Singularity: Designing a Cooperative Mixed Reality Game for a Co-located Setting
Georgi Kostov, Jeremiah Diephuis
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Sarmatian Gamified: Sarmatism in Contemporary Polish Gaming Culture
Maciej Nawrocki
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Improving Interaction with Non-Player Characters Through Physiological Data
Joseph Jalbert, Stefan Rank
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Players, Diverse Bodies and Embodied Interpretation: Issues in Research Design
Diane Carr
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Mama Ludens Ex Domo: Using Feminist Methods to Diversify Game Culture
Jessica Enevold
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Internally Enacted Narratives: Jonathan Blow’s The Witness
William Robinson
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On a Design Approach for Collaborative Decision Making Games: A Preliminary Validation Study
Aida Azadegan, Kendra Cooper
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Engaging Elements in a Commercial Game
Craig G. Anderson
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Who Made That Last Game? The Alternative Chronology of the 8-bit Era in Poland
Maria B. Garda
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Design Paradigms and Principles for Free-to-Play Games: A Developer Interview Study
Janne Paavilainen
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Comparing Gameplay Across Formal and Informal Contexts
John V. Binzak, Craig G. Anderson, Vishesh Kumar, Anna Jordan-Douglass, Matthew Berland
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“Its’a Me, Mario!”: Costumed Gaming’s Effects on Character Identification
Theresa J. Tanenbaum, Nicole Crenshaw, Karen Tanenbaum
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Designing for Constructive Failure: Reflections on the design and execution of an introduction to simulation gaming
Maaike M. de Jong
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A Game Within a Bio-Object(s): Redefining a Moment of the Gameplay
Justyna Janik
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Internally Enacted Narratives: Jonathan Blow’s The Witness
William Robinson, Rainforest Scully-Blaker
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“You don’t ever stop playing EVE Online, you just take a break”: Rethinking what it means to quit a Massively Multiplayer Online Game
Kelly Bergstrom
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Breaking New Ground: Indie Community, Flash, and Newgrounds.com
Pierson Browne
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A History of Voice Interaction in Games
Fraser Allison, Marcus Carter, Martin Gibbs
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Conceptualizing Social and Political Conflict in Games: Hegemony, Agonism and the Post-Political in Crusader Kings II, Democracy 3 and SimCity
Piotr Sterczewski
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Dark game design patterns in online games: exploitation, loyalty and engagement
Faltin Karlsen
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Shhh! We’re Making Games in the Library and You Can Too
Tallie Casucci, Jean P. Shipman, Roger Altizer, José P. Zagal
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Game of My Life: Supporting life management skills of young people
Tanja Korhonen, Teija Ravelin
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Digital play, iPad Apps and Young Children’s Development
Irina Verenikina, Lisa Kervin, Maria Clara Selina Rivera
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Why Do Players Experience Social Anxiety in a Virtual World?
Marjukka Käsmä
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ArkaNet: Investigating Emergent Gameplay and Emergence
Stefan Leijnen, Veen Fjodor van
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ADAMASTOR: A Case Study on Generative Game Design
André Casaleiro, Rui Craveirinha, Licinio Roque
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Privacy and Security in Crowd- Sourcing Projects: Some Issues and Strategies
John Murray, Wenchao Li, Huascar Sanchez
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Solving Belief-Driven Pathfinding using Monte-Carlo Tree Search
Davide Aversa, Stavros Vassos
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A Typology of Verbs Culled From 23,000 Videogame Walkthroughs
James Ryan, Sergiy Ravnyago
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TaleBox – a mobile game for mixed-initiative story creation
Olatz Castaño, Ben Kybartas, Rafael Bidarra
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Exploration of Open Data through Procedural Content Generation
Gabriella A.B. Barros
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A Machine-Learned Framework for Automatic Content Generation, Evaluation, and Critique
Adam J. Summerville
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A Playful Tinder-Like Interface for Search and Rescue
Mark Lochrie, Paul Egglestone, Andrew Heaton, Onno Baudouin, Adrian Gradinar
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