Design Paradigms and Principles for Free-to-Play Games: A Developer Interview Study
DOI:
https://doi.org/10.26503/dl.v2016i2.879Keywords:
free-to-play, game design, game developers, interviews, paradigms, principlesAbstract
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2016-01-01
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@Conference{digra879, title ="Design Paradigms and Principles for Free-to-Play Games: A Developer Interview Study", year = "2016", author = "Paavilainen, Janne", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2016i2.879}", booktitle = "Abstract Proceedings of DiGRA/FDG 2016 Conference"}
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