Design Paradigms and Principles for Free-to-Play Games: A Developer Interview Study
Keywords:
free-to-play, game design, game developers, interviews, paradigms, principlesAbstract
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2016-01-01
Bibtex
@Conference{digra879, title ="Design Paradigms and Principles for Free-to-Play Games: A Developer Interview Study", year = "2016", author = "Paavilainen, Janne", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/879}", booktitle = "Abstract Proceedings of DiGRA/FDG 2016 Conference"}
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Papers
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© Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is
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