Realism and the everyday in digital games

Authors

  • Paul Martin

Keywords:

realism, the everyday, lukács, lotman, galloway

Abstract

This paper develops Alexander Galloway’s (2006) theory of social realism in games, arguing that a focus on the relationship between mode of representation, the everyday and the social totality (Lukács, 2001/1938) unpack the critical potential of realism in digital games.

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Published

2016-01-01

Bibtex

@Conference{digra839, title ="Realism and the everyday in digital games", year = "2016", author = "Martin, Paul", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/839}", booktitle = "Abstract Proceedings of DiGRA/FDG 2016 Conference"}