Where You’re Looking, Who You’re With and How You Get There: Designing a Virtual Reality Art Game for Inclusion and Emotion
DOI:
https://doi.org/10.26503/dl.v2016i2.820Keywords:
game design, virtual reality, simulator sickness, interactive theater, participatory artAbstract
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2016-01-01
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@Conference{digra820, title ="Where You’re Looking, Who You’re With and How You Get There: Designing a Virtual Reality Art Game for Inclusion and Emotion", year = "2016", author = "Lemarchand, Richard and Campos, Martzi", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2016i2.820}", booktitle = "Abstract Proceedings of DiGRA/FDG 2016 Conference"}
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