Where You’re Looking, Who You’re With and How You Get There: Designing a Virtual Reality Art Game for Inclusion and Emotion

Authors

  • Richard Lemarchand
  • Martzi Campos

Keywords:

game design, virtual reality, simulator sickness, interactive theater, participatory art

Abstract

Downloads

Published

2016-01-01

Bibtex

@Conference{digra820, title ="Where You’re Looking, Who You’re With and How You Get There: Designing a Virtual Reality Art Game for Inclusion and Emotion", year = "2016", author = "Lemarchand, Richard and Campos, Martzi", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/820}", booktitle = "Abstract Proceedings of DiGRA/FDG 2016 Conference"}