Paidia to Ludus, Non-Commodity to Commodity: Uncovering the Residue of Player Developed Custom Game Modes in ‘Zombies’ and ‘ARAMs’

Authors

  • Josh Jarrett

Keywords:

paidia, ludus, emergence, co-creativity, game history, custom games, league

Abstract

Downloads

Published

2016-01-01

Bibtex

@Conference{digra848, title ="Paidia to Ludus, Non-Commodity to Commodity: Uncovering the Residue of Player Developed Custom Game Modes in ‘Zombies’ and ‘ARAMs’", year = "2016", author = "Jarrett, Josh", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/848}", booktitle = "Abstract Proceedings of DiGRA/FDG 2016 Conference"}