Paidia to Ludus, Non-Commodity to Commodity: Uncovering the Residue of Player Developed Custom Game Modes in ‘Zombies’ and ‘ARAMs’
Keywords:
paidia, ludus, emergence, co-creativity, game history, custom games, leagueAbstract
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2016-01-01
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@Conference{digra848, title ="Paidia to Ludus, Non-Commodity to Commodity: Uncovering the Residue of Player Developed Custom Game Modes in ‘Zombies’ and ‘ARAMs’", year = "2016", author = "Jarrett, Josh", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/848}", booktitle = "Abstract Proceedings of DiGRA/FDG 2016 Conference"}
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