A Typology of Verbs Culled From 23,000 Videogame Walkthroughs
Keywords:
game verbs, mechanics, natural language processing, clustering analysis, grounded theoryAbstract
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2016-01-01
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@Conference{digra899, title ="A Typology of Verbs Culled From 23,000 Videogame Walkthroughs", year = "2016", author = "Ryan, James and Ravnyago, Sergiy", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/899}", booktitle = "Abstract Proceedings of DiGRA/FDG 2016 Conference"}
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