ADAMASTOR: A Case Study on Generative Game Design
DOI:
https://doi.org/10.26503/dl.v2016i2.896Keywords:
generative game design, game content generation, digital gameAbstract
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Published
2016-01-01
Bibtex
@Conference{digra896, title ="ADAMASTOR: A Case Study on Generative Game Design", year = "2016", author = "Casaleiro, André and Craveirinha, Rui and Roque, Licinio", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2016i2.896}", booktitle = "Abstract Proceedings of DiGRA/FDG 2016 Conference"}
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