Why Do Players Experience Social Anxiety in a Virtual World?
DOI:
https://doi.org/10.26503/dl.v2016i2.893Keywords:
social anxiety, nexus analysis, mmorpg, player cultureAbstract
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Published
2016-01-01
Bibtex
@Conference{digra893, title ="Why Do Players Experience Social Anxiety in a Virtual World?", year = "2016", author = "Käsmä, Marjukka", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2016i2.893}", booktitle = "Abstract Proceedings of DiGRA/FDG 2016 Conference"}
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