Internally Enacted Narratives: Jonathan Blow’s The Witness
Keywords:
well-played, game studies, the witness, narrative, game design, failureAbstract
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2016-01-01
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@Conference{digra884, title ="Internally Enacted Narratives: Jonathan Blow’s The Witness", year = "2016", author = "Robinson, William and Scully-Blaker, Rainforest", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/884}", booktitle = "Abstract Proceedings of DiGRA/FDG 2016 Conference"}
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