Improving Interaction with Non-Player Characters Through Physiological Data
DOI:
https://doi.org/10.26503/dl.v2016i2.872Keywords:
physiological data, biofeedback, emotion recognition, npcs, virtual agentsAbstract
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Published
2016-01-01
Bibtex
@Conference{digra872, title ="Improving Interaction with Non-Player Characters Through Physiological Data", year = "2016", author = "Jalbert, Joseph and Rank, Stefan", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2016i2.872}", booktitle = "Abstract Proceedings of DiGRA/FDG 2016 Conference"}
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