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2013: Proceedings of DiGRA 2013 Conference
2013: Proceedings of DiGRA 2013 Conference
Published:
2013-01-01
Papers
An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers
Rina R. Wehbe, Lennart Nacke
PDF
(Re)Mark(s) of the Ninja: Replaying the Remnants
Pierre-Marc Côté
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Good Fences Make Good Neighbors: Values of Digital Objects in FarmVille2
Jane Gruning
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eSport and the Human Body: foundations for a popular aesthetics
Simon Ferrari
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Affection Games in Digital Play: A Content Analysis of Web Playable Games
Lindsay D Grace
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Big Huggin’ A Case Study in Affection Gaming
Lindsay D Grace
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It’s all fun and games… A history of ideas concerning gamification
Felix Raczkowski
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Understanding a Socially Awkward Digital Play Journey
Amy Huggard, Mel Anushka De, Jayden Garner, Cagdas Toprak, Alan Chatham, Florian Mueller
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DESIGN(er) META Game
Cary Staples, Neil Ward, Vittorio Marone
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Understanding the Videogame Medium through Perspectives of Participation
Luís Lucas Pereira, Licinio Roque
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Nostalgia in Retro Game Design
Maria B. Garda
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Teaching Serious Game App Design Through Client-based Projects
Christopher Totten
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Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research
Carl Symborski, Gary M. Jackson, Meg Barton, Geoffrey Cranmer, Byron Raines, Mary Magee Quinn, Celia Pearce
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A Study of Team Cohesion and Player Satisfaction in two Face-to-Face Games
Eleanor Martin, Judith Good
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Understanding Videogame Cities
Bobby Schweizer
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What Happens when a Cyberworld Ends? The case of There.com
Israel V. Márquez
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Assassin’s Creed III and the Aesthetics of Disappointment
Jonathan Church, Michael Klein
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Cosplay – Material and Transmedial Culture in Play
Nicolle Lamerichs
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Playability and its Absence – A post-ludological critique
Olli Leino
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Elements of Social Action: A Micro- Analytic Approach to the Study of Collaborative Behavior in Digital Games
J. Patrick Williams, David Kirschner
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A Reality Game to Cross Disciplines: Fostering Networks and Collaboration
Benjamin Stokes, Jeff Watson, Tracy Fullerton, Simon Wiscombe
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From Euclidean Space to Albertian Gaze : Traditions of Visual Representation in Games Beyond the Surface
Dominic Arsenault, Audrey Larochelle
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Feminist Art Game Praxis
Emma Westecott, Hannah Epstein, Alexandra Leitch
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From Generative to Conventional Play: MOBA and League of Legends
Simon Ferrari
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Transforming Game Narrative through Social Media: Studying the Mass Effect Universe of Twitter
William Ryan, Zach Gilson
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Viewpoints AI: Procedurally Representing and Reasoning about Gestures
Mikhail Jacob, Alexander Zook, Brian Magerko
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Stanislavky’s System as a Game Design Method: A Case Study
Borja Manero, Clara Fernández-Vara, Baltasar Fernández-Manjón
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Online Diasporas: Theoretical Considerations on the Study of Diasporic Behavior in MMORPGs
Javier Salazar
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The Role of Micronarrative in the Design and Experience of Digital Games
Jim Bizzocchi, Michael Nixon, Steve DiPaola, Natalie Funk
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Puzzle Is Not a Game! Basic Structures of Challenge
Veli-Matti Karhulahti
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Regulating Virtual Worlds: Considering Participant-Driven Approaches
Darryl Woodford
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Constructing the Ideal EVE Online Player
Kelly Bergstrom, Marcus Carter, Darryl Woodford, Christopher A. Paul
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Everyone’s a Winner at Warhammer 40K (or, at least not a loser)
Mitchell Harrop, Martin Gibbs, Marcus Carter
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Formalizing casual games: A study based on game designers’ professional knowledge
Laureline Chiapello
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Press X for Meaning: Interaction Leads to Identification in Heavy Rain
Michael Nixon, Jim Bizzocchi
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Disciplinary Identity of Game Scholars: An Outline
Frans Mäyrä, Looy Jan Van, Thorsten Quandt
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How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games
Theresa J. Tanenbaum
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“We are two strong women” – Designing Empowerment in a Pervasive Game
Jon Back, Annika Waern
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Memory of a Broken Dimension: a study in a politics of skill for experimental art games
William Lockett
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Engaging students in OH&S hazard identification through a game
Stefan Greuter, Susanne Tepe
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A Conceptual Model for the Study of Persuasive Games
Teresa de la Hera Conde-Pumpido
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Cops & Rubbers: A game promoting advocacy and empathy in support of public health and human rights of sex workers
Lien Tran
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Indie Game Studies Year Eleven
Felan Parker
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Understanding Japanese Games Education
José P. Zagal
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Suit The System To The Player: A Methodology for Physical Creativity
Jane Friedhoff
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The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs
Lina Eklund, Kristine Ask
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A Cognitivist Theory of Affordances for Games
Rogelio E. Cardona-Rivera, R. Michael Young
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Game Design and Business Model: an Analysis of Diablo 3
Patrick Prax
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Incongruous Avatars and Hilarious Sidekicks: Design Patterns for Comical Game Characters
Claire Dormann, Mish Boutet
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The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames
Mitchell Harrop, Martin Gibbs, Marcus Carter
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The Long Decade of Game Studies: Case of Finland
Olli Sotamaa, Jaakko Suominen
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Analyzing the believability of game character behavior using the Game Agent Matrix
Henrik Warpefelt, Magnus Johansson, Harko Verhagen
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Untangling Twine: A Platform Study
Jane Friedhoff
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Learning and Enjoyment in Serious Gaming – Contradiction or Complement?
Ulrich Wechselberger
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Spec Ops: The Line’s Conventional Subversion of the Military Shooter
Brendan Keogh
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DeFragging Regulation: From putative effects to ‘researched’ accounts of player experience
Gareth Schott, Raphaël Marczak, Frans Mäyrä, Vught Jasper van
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Attention whore! Perception of female players who identify themselves as women in the communities of MMOs
Ivelise Fortim, Moura Grando Carolina de
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Foreword – Proceedings of DiGRA 2013 : DeFragging Game Studies
Celia Pearce, Helen Kennedy, John Sharp
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