Incongruous Avatars and Hilarious Sidekicks: Design Patterns for Comical Game Characters
Keywords:
humour, comic, game design patterns, character designAbstract
Integrating humour in games or designing humorous games can be challenging but rewarding. Contributing to practical knowledge of these contexts, we examine the role and value of humour in game character design. We begin with a brief review of main theories of humour. Next, we outline our methodology, describing steps taken to develop game design patterns on humour. From our investigation, we present a classification of comic characters and discuss a sampling of patterns for characters, highlighting design considerations particular to these. Then we enrich our collection by situating our character patterns within the comic worlds the characters inhabit. Our intent is to create tools that game designers can use for laughter-inducing entertainment, to generate new, amusing gameplay experiences.Downloads
Published
2014-01-01
Bibtex
@Conference{digra689, title ="Incongruous Avatars and Hilarious Sidekicks: Design Patterns for Comical Game Characters", year = "2014", author = "Dormann, Claire and Boutet, Mish", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/689}", booktitle = "Proceedings of DiGRA 2013 Conference"}
Proceedings
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Papers
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