(Re)Mark(s) of the Ninja: Replaying the Remnants
Keywords:
temporality, intertextuality, violence, reflexivity, interfaceAbstract
The author makes an appraisal of the videogame Mark of the Ninja (Klei 2012) through the analysis of its construction of temporality. Appropriating the framework of litterature scholar Éric Méchoulan, time is described as the anachronistic folding of the past upon the present. The theme of time and memory in the game is paralleled with Méchoulan’s media-archeological approach to western metaphysics, insisting on the material processes and ethics of thought, mediation and transmission. As the game applies such treatment of the mythical past of the fictional world, it is also aesthetically molding the experience of gameplay through marks as objects for an archeology of gamespace. It leads to critical approaches to cultural legitimacy and violence that nonetheless leaves the pleasures of narrative and play intact. Finally, the author uses David Bohm’s concept of suspension, showing how the articulation of contemplation and gameplay performances makes time for critical play.Downloads
Published
2014-01-01
Bibtex
@Conference{digra642, title ="(Re)Mark(s) of the Ninja: Replaying the Remnants", year = "2014", author = "Côté, Pierre-Marc", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/642}", booktitle = "Proceedings of DiGRA 2013 Conference"}
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Papers
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