Regulating Virtual Worlds: Considering Participant-Driven Approaches
Keywords:
regulation, policy, virtual worlds, self-governanceAbstract
There are a number of pressing issues facing contemporary online environments that are causing disputes among participants and platform operators and increasing the likelihood of external regulation. A number of solutions have been proposed, including industry self-governance, top-down regulation and emergent self-governance such as EVE Online’s “Council of Stellar Management”. However, none of these solutions seem entirely satisfying; facing challenges from developers who fear regulators will not understand their platforms, or players who feel they are not sufficiently empowered to influence the platform, while many authors have raised concerns over the implementation of top-down regulation, and why the industry may be well-served to pre-empt such action. This paper considers case studies of EVE Online and the offshore gambling industry, and whether a version of self-governance may be suitable for the future of the industry.Downloads
Published
2014-01-01
Bibtex
@Conference{digra671, title ="Regulating Virtual Worlds: Considering Participant-Driven Approaches", year = "2014", author = "Woodford, Darryl", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/671}", booktitle = "Proceedings of DiGRA 2013 Conference"}
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Papers
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