Understanding Videogame Cities

Authors

  • Bobby Schweizer

Keywords:

videogames, cities, urbanism, urban design, algorithmic infrastructure

Abstract

This paper examines the city of Steelport in Saints Row: The Third (Volition, 2011) as a real-and-imagined space that can be described using an urban framework of constitutional, representational, and experiential components. It relates mediated and physical cities through spatial arrangement, processes of representation, and the factors that contribute to a sense of place in both material and immaterial worlds.

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Published

2014-01-01

Bibtex

@Conference{digra655, title ="Understanding Videogame Cities", year = "2014", author = "Schweizer, Bobby", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/655}", booktitle = "Proceedings of DiGRA 2013 Conference"}