Understanding Videogame Cities
DOI:
https://doi.org/10.26503/dl.v2013i1.655Keywords:
videogames, cities, urbanism, urban design, algorithmic infrastructureAbstract
This paper examines the city of Steelport in Saints Row: The Third (Volition, 2011) as a real-and-imagined space that can be described using an urban framework of constitutional, representational, and experiential components. It relates mediated and physical cities through spatial arrangement, processes of representation, and the factors that contribute to a sense of place in both material and immaterial worlds.Downloads
Published
2014-01-01
Bibtex
@Conference{digra655, title ="Understanding Videogame Cities", year = "2014", author = "Schweizer, Bobby", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://doi.org/10.26503/dl.v2013i1.655}", booktitle = "Proceedings of DiGRA 2013 Conference"}
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