Playability and its Absence – A post-ludological critique
Keywords:
playability, art, art games, interactive art, single-player computer games, new media artAbstract
This essay concerns with the overlap of interactive art and computer games. In order to arrive at a critique of the feasibility of using playability’s absence as a strategy in the design of ‘art games’, the essay contextualizes contemporary non-playable ‘art games’ in the discourses of both interactive art and computer games. For this purpose, a notion of ‘playability’ is derived from notions of freedom and responsibility. In the ‘cross- exposure’ of traditions, questions arise about authorship, and, the aesthetics and ethics of the relationship between the artworks and its audience.Downloads
Published
2014-01-01
Bibtex
@Conference{digra659, title ="Playability and its Absence – A post-ludological critique", year = "2014", author = "Leino, Olli", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/659}", booktitle = "Proceedings of DiGRA 2013 Conference"}
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Papers
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