A Cognitivist Theory of Affordances for Games
Keywords:
theory, affordance, games, cognitionAbstract
Affordances, broadly construed as opportunities for action, have been used to explain game-related phenomena in a variety of different contexts. This paper presents a cognitivist theory of affordances, which is general enough that it subsumes several related theories, yet precise enough that it provides a useful lens through which to view games. The framework is a re-contextualization of older work that unifies approaches taken in the fields of ecological psychology, interaction design, and human-computer interaction. The Cognitivist Theory of Affordances in Games is thus a theoretical contribution, which synthesizes several views by presenting three independent manipulable entities that are relevant to the study of games: 1) real affordances, what actions are possible in a game, 2) perceived affordances, what actions players perceive possible in a game, and 3) feedback, perceptual information introduced in the game by its designers to advertise real affordances in the hopes of eliciting accurate perceived affordances.Downloads
Published
2014-01-01
Bibtex
@Conference{digra687, title ="A Cognitivist Theory of Affordances for Games", year = "2014", author = "Cardona-Rivera, Rogelio E. and Young, R. Michael", publisher = "DiGRA", address = "Tampere", howpublished = "\url{https://dl.digra.org/index.php/dl/article/view/687}", booktitle = "Proceedings of DiGRA 2013 Conference"}
Proceedings
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Papers
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